In todayโs newsletter:
podcast recap ๐ง
|
First off: welcome to all the new subscribers! <3 We have a bunch of new folks here, so I wanted to quickly say welcome and thank you for joining the club ~ please feel free to message me here, say hi, and let me know if you've got any questions! ^_^โ
โ
"Your choices don't matter". Ah. The first "lesson" we're supposed to learn in Deltarune.
โ
Particularly in the wider context of society, it can feel like our choices don't really matter. As individuals, we can't do things like stop the climate crisis or end war. And it can feel very easy to want to find solace in things that bring us comfort, security, and joy. Things like board games, or the internet. And that's what we see more clearly emerging as a theme in Chapter 2 of Deltarune: the pattern of escaping into various Dark Worlds, each created as a representation of something people use to escape reality.
โ
โAs a side note: I don't believe that the game is actually telling us our choices don't matter. Similar to Undertale, where "it's kill or be killed", I believe there's more here than meets the eye. But that's perhaps a topic for our community hangout and discussion next week!โ
โ
โI LOVED the podcast discussion we had about Chapter 2, as Joel's theories have completely reframed the way I've thought about the story and the character, Kris, in particular. Especially considering this theme of escapism, the darker observations and notes that Joel presents (I think) are ones that I'll continue to mull over as it's changed the way I see the game and the potential direction the story can take.
Check out the playthrough guide for our general schedule for playing Control:
|
If you poke around, you'll see the framework for the major website update and overhaul I'm working on ~ thanks to Alannah and Delaney at DNA Creative for working Notion WIZARDRY to help me get it set up! Anticipate the new and improved version of the website releasing in 2025!โ
โ
A reminder that our monthly hangout is on Saturday, December 21st at 3 pm PT in Discord. We'll discuss December's game, Deltarune Chapter 1 & 2, chat through the community selections and G&G 2025 plans, talk about favorite games we've played this year, and generally just chill together for a bit ahead of our holiday break. ๐ Hope to see you there!
โ
๐ฅโ the pastry case (show links)
โwhat we're reading/watching/listening to outside of the monthly brew.
โ
๐ ๐ฎnotable indie releases this week
โgames to keep an eye on if you're looking for more to play.
For the final episode of the year, we'll take a little time to reflect on the games that impacted us the most: Joel and I will share our top 10 games of 2024! And, no, we're not including ONLY the games released in 2024 -- anything we played this year is fair to discuss.
โ
Of course, please continue to take this week to finish up your time with Deltarune -- I've already restarted Chapter 1 to try and capture a few details I missed the first time around.
Now, for the FINAL reflection question of the year ~
If you'd prefer to respond via email (by replying to this message) that's great too!
โ
โPlease be sure to submit your response by Dec 15th to be included in the upcoming podcast.
Stay in the loop -- listen to the weekly podcast on Spotify and Apple, hang with the community in Discord, and find us on Instagram and Bluesky!
Thanks for visiting our digital cafรฉ this week -- talk soon!
Jenny
Geeks & Grounds is an asynchronous, monthly game club where we play video games and brew good conversation, together! โ Each week, receive a newsletter with a reflection question and curated materials meant to help you thoughtfully connect with the games we play.
this week's brew ๐งwhat we played this week + supplementary materials to help you dig deeper. I am normally not a fan of Westerns. Cowboys, gunslingers, and lots of dust and sand? It just rarely appeals to me. And yet, playing Arco has provided me with a rare occasion to appreciate the genre. We have all the tropes that you may envision when you think of the genre: lone wanderers seeking retribution and justice in a harsh environment, a sense of isolation in a expansive world, and a growing...
this week's brew ๐งwhat we played this week + supplementary materials to help you dig deeper. To be in a relationship with someone requires change and the ability to accept change. Moving from the vast majority of games where romantic pursuits are clear-cut, both in how you foster relationships as well as who you want to pursue. Characters have their specific likes, dislikes, and personalities, and are (largely) predictable to interact with. A game that was this compellingly messy with it's...
this month's brew ๐งwhat we'll be playing for February + supplementary materials to help you dig deeper. First discussion episode drops Feb 4th! We had a great hangout concluding our playthrough time with Control -- thanks for everyone who made it! It's now time to introduce our February selection, a game that has taken over my mind in a lot of (wonderful) ways:By a la mode games, Sorry We're Closed is a nostalgic, single-player survival horror game with rich lore, deep characters and multiple...